settings:centralia:introcentralia
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settings:centralia:introcentralia [2016/06/01 16:31] – created - external edit 127.0.0.1 | settings:centralia:introcentralia [2023/10/31 14:41] (current) – removed quiddlesticks | ||
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- | The following is an introductory overview into Centralia. Some of our design criteria include: | ||
- | * useful amount of creation area for game masters to design their own elements into the setting | ||
- | * a life like and living culture that the adventurers will be a part of | ||
- | * greater interaction among game masters | ||
- | * share plot ideas/lines | ||
- | * aiding one another by furthering the plot lines of other GMs | ||
- | * evolving long term plot lines | ||
- | * allowing players to create their own plot lines and to direct adventures. | ||
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- | To meet these goals we felt it necessary to move away from the traditional setting and start fresh: Centralia. | ||
- | The information that follows is the information that I have compiled about the setting so far. Centralia is a living place and this information is dated, incomplete and continuously being updated and expanded. | ||
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- | This is the Second Version of the Setting. The original version (played between May '95 and December '96) has been obsoleted. The designers all took a long step back and thought about what should be tried next. This is the result. | ||
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- | To learn the setting I'd first take a quick overview of the physical setting itself. Start an overview of the Rhine Archipelgo and then narrow your focus down to individual cities. The main city, Centralia, has a weekly newspaper (the Centrali' | ||
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- | [[centraliamaps|Maps of the Rhine]] | ||
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- | [[therhine|Text Descriptions]] |
settings/centralia/introcentralia.1464813073.txt.gz · Last modified: 2016/06/01 16:31 by 127.0.0.1