settings:centralia:introcentralia
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+ | The following is an introductory overview into Centralia. Some of our design criteria include: | ||
+ | * useful amount of creation area for game masters to design their own elements into the setting | ||
+ | * a life like and living culture that the adventurers will be a part of | ||
+ | * greater interaction among game masters | ||
+ | * share plot ideas/lines | ||
+ | * aiding one another by furthering the plot lines of other GMs | ||
+ | * evolving long term plot lines | ||
+ | * allowing players to create their own plot lines and to direct adventures. | ||
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+ | To meet these goals we felt it necessary to move away from the traditional setting and start fresh: Centralia. | ||
+ | The information that follows is the information that I have compiled about the setting so far. Centralia is a living place and this information is dated, incomplete and continuously being updated and expanded. | ||
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+ | This is the Second Version of the Setting. The original version (played between May '95 and December '96) has been obsoleted. The designers all took a long step back and thought about what should be tried next. This is the result. | ||
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+ | To learn the setting I'd first take a quick overview of the physical setting itself. Start an overview of the Rhine Archipelgo and then narrow your focus down to individual cities. The main city, Centralia, has a weekly newspaper (the Centrali' | ||
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+ | [[centraliamaps|Maps of the Rhine]] | ||
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+ | [[therhine|Text Descriptions]] |