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settings:alpha_site [2020/04/07 17:32] – created moochsettings:alpha_site [2020/04/08 13:14] mooch
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 The area has a sulfuric smell and the air quality is low. This is to limit the amount of time people stay in the portal farm. Some portals do have Fresh Air spells set up to counter this. The portals are arranged in a grid and labeled with Trejon numerals (OOC Roman). Exiting from Portal I from the Guild portals are increasing in number to the right and straight ahead. Behind this portal is a cavern wall and cut into the wall to the left is a Doughnut stand. The area has a sulfuric smell and the air quality is low. This is to limit the amount of time people stay in the portal farm. Some portals do have Fresh Air spells set up to counter this. The portals are arranged in a grid and labeled with Trejon numerals (OOC Roman). Exiting from Portal I from the Guild portals are increasing in number to the right and straight ahead. Behind this portal is a cavern wall and cut into the wall to the left is a Doughnut stand.
  
-Portal+Each portal is given a plot of 20 feet wide (standard portal width) and 30 feet out. There is an aisle of 20 feet between each row and 30 feet between the first grid of 100 lots and the next. Some portals have a wall behind them to prevent "walk through" from behind (since portals can only be entered from one side). 
 + 
 +As more portals are needed space will be cut out to accommodate. Some portals have alternate labeling posted but the Guild keeps track using their system. 
 + 
 +{{settings:alpha_site.png}} Not to scale layout 
 + 
 +Portals
  
 I - [[settings:centralia:centralia_gow|Guild of Wizards]] in Centralia I - [[settings:centralia:centralia_gow|Guild of Wizards]] in Centralia
settings/alpha_site.txt · Last modified: 2023/11/03 01:44 by quiddlesticks