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settings:ageron:toth:vas-n_yar [2016/06/12 00:42] macraesmithsettings:ageron:toth:vas-n_yar [2017/11/15 23:55] macraesmith
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 ====Physical==== ====Physical====
 ===General=== ===General===
-The Vas-N'yar are the most physically beautiful family, exhibiting angular, nearly doll-like facial features. In particular, whilst most elves have a green tinge to their skin, these elves have no underlying coloration to their skin whatsoever. Their irises are dazzling shades of fiery reds, oranges, and yellows, and almost appear to glow a little. However, like most of their kin, they are tall and slender.+The Vas-N'yar are the most physically beautiful family, exhibiting angular, nearly statue-esque facial features. In particular, whilst most elves have a green tinge to their skin, these elves have no underlying coloration to their skin whatsoever. Their irises are dazzling shades of fiery reds, oranges, and yellows, and almost appear to glow a little. However, like most of their kin, they are tall and slender.
 ===Traits=== ===Traits===
 As elves, the Vas-N'yar receive the following traits: As elves, the Vas-N'yar receive the following traits:
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   * Enhanced Hearing   * Enhanced Hearing
   * Enhanced Vision   * Enhanced Vision
-As vampires, the Vas-N'yar receive the following traits. (Susceptibilities to sunlight, heat/fire, and light do not stack. Apply the largest applicable resistance or susceptibility to the effect.): +
-  * The vampire is considered undead +
-  * Susceptible to fire and heat-1 rank +
-  * Susceptible to light-2 ranks +
-  * Susceptible to sunlight-3 ranks +
-  * Cold, dark, and shadow resistance-2 ranks +
-  * Enhanced Smell-2 ranks +
-  * Heat Vision-10 ranks +
-  * Arise-3 ranks +
-  * Magic Fly-Varying ranks depending on the age and power of the vampire. +
-  * Drain Blood: Upon successfully grappling or making a biting attack, the vampire can transfers a d6 of DP from the victim to the user per round per rank. The rank of the creature ability varies depending on the age of the vampire, and is up to GM discretion for how many ranks the vampire has of this ability. This ability only works on creatures with functioning cardiovascular systems. +
-  * Exceptional Attributes: The vampire has exactly one exceptional in each of their attributes. If the creature already has exceptional attributes, then becoming a vampire will not change the number of exceptionals the creature has in that particular attribute. However, the exceptional attribute can negate a single rank of an inferior attribute the creature has. +
-  * Weakened by Sunlight: Vampires can only move at 1/2 their movement rate and cannot use any of their magical creature abilities when in direct sunlight. Wearing thick clothing or staying in shaded areas can negate these penalties. Additionally, the vampire loses all of their exceptional attributes, and gains an inferior in every attribute whilst in the sunlight.+
 ===Feeding=== ===Feeding===
 Where most playable races eat about three times a day to feel comfortable, a vampire will feel satiated when feeding once every day. Essentially, this breed of vampires only needs to feed at about a third the rate that a normal race would, and does not drink in the traditional sense. (They can, with a little bit of effort, swallow liquids, but these are not actually digested by the vampire, and will be passed later without any sort of significant chemical change.) Where most playable races eat about three times a day to feel comfortable, a vampire will feel satiated when feeding once every day. Essentially, this breed of vampires only needs to feed at about a third the rate that a normal race would, and does not drink in the traditional sense. (They can, with a little bit of effort, swallow liquids, but these are not actually digested by the vampire, and will be passed later without any sort of significant chemical change.)