settings:ageron:koth
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settings:ageron:koth [2017/08/25 11:19] – macraesmith | settings:ageron:koth [2018/09/16 20:28] – macraesmith | ||
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//Flying through the obelisk will incur a 6 die power check. Those who fail become servants to [[settings: | //Flying through the obelisk will incur a 6 die power check. Those who fail become servants to [[settings: | ||
===Resurrection=== | ===Resurrection=== | ||
- | //The exact effects for resurrection still need to be tweaked, but this is a pretty good guide of what should happen if a character dies in the wilds.// | ||
Sometimes, when people or pets die in the wilds, they mysteriously return. However, their eyes have a strange glow, their skin changes color, and they often behave erratically. Whenever something dies in the wild, roll a d100. Because this roll represents a process that happens over the course of several hours, or possibly even days, it cannot be altered by methods such as luck. Depending on the exact roll, the character will experience a variety of effects. If the character' | Sometimes, when people or pets die in the wilds, they mysteriously return. However, their eyes have a strange glow, their skin changes color, and they often behave erratically. Whenever something dies in the wild, roll a d100. Because this roll represents a process that happens over the course of several hours, or possibly even days, it cannot be altered by methods such as luck. Depending on the exact roll, the character will experience a variety of effects. If the character' | ||
- | * 01-05: The character must make a 5 die check against their Will, otherwise their soul will be consumed by a powerful entity. | + | * 01-05: The character must make a 5 die check against their Will, otherwise their soul will be consumed by a powerful entity. This is negated by performing last rites or storing the soul in a safe location. |
* 06-10: The character' | * 06-10: The character' | ||
* 11-60: Nothing happens. The character remains dead and proceeds to rot. | * 11-60: Nothing happens. The character remains dead and proceeds to rot. | ||
* 61: Nothing happens. The character remains dead and proceeds to sink into the muddy terrain, becoming mummified. | * 61: Nothing happens. The character remains dead and proceeds to sink into the muddy terrain, becoming mummified. | ||
- | * 62-75: The character is resurrected | + | * 62-85: The character is resurrected |
- | * 76-90: The character is resurrected as an undead by the pollutant necromantic magic of Koth. However, in the process of resurrection, | + | * 86-96: The character is resurrected as an undead by the pollutant necromantic magic of Koth. However, in the process of resurrection, |
- | * 91-96: The character is resurrected by the pollutant necromantic magic of Koth, and comes back as an undead, with no other side effects. | + | * 96-99: The character is resurrected by the pollutant necromantic magic of Koth, and comes back as an undead, with no other side effects. |
- | * 97-100: The character is resurrected by the pollutant necromantic magic of Koth, and has no memories of being resurrected. For some strange reason, they suffer no negative side effects, and are considered revived as if they were hit by the effects of " | + | * 100: The character is resurrected by the pollutant necromantic magic of Koth, and has no memories of being resurrected. For some strange reason, they suffer no negative side effects, and are considered revived as if they were hit by the effects of " |
===The Reverse Plane=== | ===The Reverse Plane=== | ||
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====The Endless Reserve of Unspeakable Evils==== | ====The Endless Reserve of Unspeakable Evils==== | ||
- | Koth, as a place of great evil and focal point of arcane power, has spawned an almost countless amount of malevolent beings throughout its history. While many of them are easily killed, a few of them may only be locked away with the hopes that foolish adventurers never release them again. | + | Koth, as a place of great evil and focal point of arcane power, has spawned an almost countless amount of malevolent beings throughout its history. While many of them are easily killed, a few of them may only be locked away with the hopes that foolish adventurers never release them again. |
- | 1. Capable of destroying the entire plane. | + | |
- | 2. Capable of destroying a continent. | + | |
- | 3. Capable of destroying a large city. | + | |
- | 4. Capable of destroying a small city. | + | |
- | 5. Capable of slaughtering countless civilians. | + | |
===Grognak, the Destroyer of Worlds=== | ===Grognak, the Destroyer of Worlds=== | ||
- | Grognak was born in the year 9407. Upon reaching maturity, he proceeded to go on a rampage across the continent for the next six months before being sealed away on Koth. Legend has it that a sacrifice equal to what was made to seal him in must be made to release him. Grognak is considered a tier 2 threat. | + | Grognak was born in the year 9407. Upon reaching maturity, he proceeded to go on a rampage across the continent for the next six months before being sealed away on Koth. Legend has it that a sacrifice equal to what was made to seal him in must be made to release him. |
===Zanithex, | ===Zanithex, | ||
- | Zanithex, previously subjugated by [[The Black One]], is the master over the Tenebrae. He sees all traditional life as being a perversion of his reality, and wishes to bring all of Jaern under his domain. | + | Zanithex, previously subjugated by [[settings: |
- | ===Kar' | + | ===Kar' |
- | Kar' | + | Kar' |
+ | ===The Legion=== | ||
+ | The Legion was the first generation of Ghutan Deathknights; | ||
====Appendix==== | ====Appendix==== | ||