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While most Dwarven cultures have social standing based on accomplishments in battle, Ageron has had a long held period of peace, meaning that the youth have required a new way to distinguish themselves. Given their setting it was natural that it would be based mostly upon the ability of an individual to create. The few notable exceptions, the chieftain, and the celebrity wrestlers have their own ways of earning status
Of the clans that were brought to bow under Firehammer,very few have maintained their original traditions. This leaves the Firehammer line as one of the last warrior clans. Thom Firehammer is the present chieftain, and he strictly trains those of this line in the ways of combat. The succession is not decided by direct descendant, but by determining who is most capable of passing the traditions and practices further. Usually this coincides with the most capable warrior of a given generation.
The only other warriors continuing their practice fit in two categories, the first of which being career wrestler. Career wrestlers provide entertainment for masses, and try to keep it relatively official. In these bouts, the wrestlers continue to battle until one runs out of strength, naming a winner. Because it cuts the entertainment short, it's generally considered bad form to knock an opponent out, before they've completely worn themselves out. The most successful of these share a status just below that of Thom Firehammer himself.
There always exists a profession for even the lowest standing to have a chance at greatness. While this spot is usually filled with adventuring, in Firehammer keep, it's a profession with brutal fistfights. This is the bloodsport of the keep, and anyone is able to participate, although most of the fights are held including prisoners and slaves. These fights are extremely competitive, and the rewards a great. This is true to the extent that it's not uncommon to see fighters taking great risks in augmentations. An embedded steel skull, or iron spikes on the knuckles can make all the difference and the dwarven constitution allows them to have some chance of survival. This field holds great potential, however, as a very successful fighter can officially become a member of the Firehammer household, and begin practicing the official combat arts.
The rest of the individuals in this keep have their social standings decided by their ability to create. Within this, there are some fields that are considered superior to others. Hard to learn, or complex works gain the most respect, meaning that brewers, metal smiths, and locksmiths are held in the highest regard. Below these professions are professions like armor smithing, and jeweling. The lowest class are those with easy to learn skills, like cooking, writing, and mining. This isn't to say that there isn't accounting for skill in these individual fields, but equivalent accomplishments in these fields will be treated differently.
These individuals are highly shrouded in mystery. They produce nothing, yet they are acknowledged as having high standing by the Firehammer family. Paying is generally considered beneath them, and the Firehammer family will compensate the creator for anything they request.
This armor, powered by pumping magical energy into a rune in the armor itself, is useless to those uninitiated, but in the hands of one taught in the Firehammer combat school, exceeds what standard armor is capable of. The ability to use this armor is limited to use by those skilled in the general use of heavy armor(base 250). This armor quickly falls into disrepair and requires continuous maintenance from the metal smiths in Firehammer.