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settings:planes:kurago [2024/05/02 00:56] quiddlestickssettings:planes:kurago [2024/05/02 00:58] (current) quiddlesticks
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 The Delves are detrimental to the living: without protection of another spirit or their magic, a mortal's body and soul will dissolve away into the fabric of the Kurago after about 24 hours spent continuously within a Delve, leaving only the spirit behind. These places are dark, but often don't have obvious delineations with the Mists. It is possible for a patch of safe ground to exist within an expansive Delve, or a small Delve to crop up within what is otherwise a bustling city in the Mists. Many spirits can sense the boundary somewhat intuitively, but the living cannot. The Delves are detrimental to the living: without protection of another spirit or their magic, a mortal's body and soul will dissolve away into the fabric of the Kurago after about 24 hours spent continuously within a Delve, leaving only the spirit behind. These places are dark, but often don't have obvious delineations with the Mists. It is possible for a patch of safe ground to exist within an expansive Delve, or a small Delve to crop up within what is otherwise a bustling city in the Mists. Many spirits can sense the boundary somewhat intuitively, but the living cannot.
  
-===== Kurago Locales =====+====== Kurago Locales ======
 There are a few locations within the Kurago that are stable, well known, and can be navigated to with enough care and effort.  There are a few locations within the Kurago that are stable, well known, and can be navigated to with enough care and effort. 
  
-==== Udath, City of Souls ====+===== Udath, City of Souls =====
  
 Udath is one of the great gathering spots of the Kurago for souls, spirits, and [[lore:backgrounds:nomad|nomads.]] Udath is a city of souls and spirits filled with towers. Four giant pyramid-like structures named the **Pyramids of El** help to stabilize the city in the Kurago, preventing it from disappearing and being forgotten in the mist of time and memory. Udath is the memory of the original city of Udath, a place on [[settings:torandor|Torandor]] before the planet was destroyed. The spirits would not let the city die a second time, and thus the city's ruler, the **Spirit King,** built the Pyramids of El to preserve the city in the Kurago. The city is divided into three districts, and welcomes mortal visitors. Udath is one of the great gathering spots of the Kurago for souls, spirits, and [[lore:backgrounds:nomad|nomads.]] Udath is a city of souls and spirits filled with towers. Four giant pyramid-like structures named the **Pyramids of El** help to stabilize the city in the Kurago, preventing it from disappearing and being forgotten in the mist of time and memory. Udath is the memory of the original city of Udath, a place on [[settings:torandor|Torandor]] before the planet was destroyed. The spirits would not let the city die a second time, and thus the city's ruler, the **Spirit King,** built the Pyramids of El to preserve the city in the Kurago. The city is divided into three districts, and welcomes mortal visitors.
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 Udath was created by Noah Kauffman (Discord, bluekid). Find a more in-depth document on the location [[https://docs.google.com/document/d/1Rq0VYsunxuMdslBfo6gmYT6VSgGR6hKJnr2VOPuJEGc/edit?usp=sharing|here.]] Udath was created by Noah Kauffman (Discord, bluekid). Find a more in-depth document on the location [[https://docs.google.com/document/d/1Rq0VYsunxuMdslBfo6gmYT6VSgGR6hKJnr2VOPuJEGc/edit?usp=sharing|here.]]
  
-==== The Scattered Mists ====+===== The Scattered Mists =====
 These areas of the Mists tend to reflect parts of [[settings:cahyali|Cahyali,]] particularly places which lie closer to it such as [[settings:cahyali:itlanyouali|Itlan-Youali.]] These areas of the Mists tend to reflect parts of [[settings:cahyali|Cahyali,]] particularly places which lie closer to it such as [[settings:cahyali:itlanyouali|Itlan-Youali.]]
  
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 === Minami Reflections === === Minami Reflections ===
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 Hidden in the Mists, this area is a group of towns and villages which reflect and resemble various places in Cahyali's [[settings:cahyali#the_abundant_expanse|Abundant Expanse.]] The spirits of whole family lines will congregate in a single village within the Reflections, following the Abundance's traditions of ancestor worship. It is almost impossible to navigate the Reflections without the help of a Gate Guardian, or without the help of a spirit that has been in the Reflections for a long time. Each village in the Reflections tends to have a singular Gate Guardian, often a significant member of the constituent family. Hidden in the Mists, this area is a group of towns and villages which reflect and resemble various places in Cahyali's [[settings:cahyali#the_abundant_expanse|Abundant Expanse.]] The spirits of whole family lines will congregate in a single village within the Reflections, following the Abundance's traditions of ancestor worship. It is almost impossible to navigate the Reflections without the help of a Gate Guardian, or without the help of a spirit that has been in the Reflections for a long time. Each village in the Reflections tends to have a singular Gate Guardian, often a significant member of the constituent family.
  
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 Not much grows here except miles upon miles of asphodel varieties, including onionweed. The river Phlegethon runs through these plains, creating a dangerous crossing in an otherwise peaceful and somewhat dull place. Not much grows here except miles upon miles of asphodel varieties, including onionweed. The river Phlegethon runs through these plains, creating a dangerous crossing in an otherwise peaceful and somewhat dull place.
  
-==== The Great Delve Expanse ====+===== The Great Delve Expanse =====
 The Great Delve Expanse is a large stretch of delves connected across the Kurago that go on infinitely. They are some of the harshest environments in the Kurago, with many spirits viewing taking a journey through such places as enlightening experiences that further connect them to their spiritualistic past. The Great Delve Expanse is a large stretch of delves connected across the Kurago that go on infinitely. They are some of the harshest environments in the Kurago, with many spirits viewing taking a journey through such places as enlightening experiences that further connect them to their spiritualistic past.
  
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 === The Desert of Set === === The Desert of Set ===
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 This harsh land surrounds the city of Duat, isolating it from the rest of the Kurago. The long desert contains many lost spirits, broken down outside the safety of the city, lacking all willpower to continue. The desert itself is one of the few natural ways to tell time in the Kurago, if one could exist. At different intervals of time, the desert shifts between four styles of disasters. First is an extreme drought, followed by a raging sandstorm, followed by a great flood of rains, finally met with an earthquake that cracks the ground and drains the flood. The cycle then begins again at drought. This harsh land surrounds the city of Duat, isolating it from the rest of the Kurago. The long desert contains many lost spirits, broken down outside the safety of the city, lacking all willpower to continue. The desert itself is one of the few natural ways to tell time in the Kurago, if one could exist. At different intervals of time, the desert shifts between four styles of disasters. First is an extreme drought, followed by a raging sandstorm, followed by a great flood of rains, finally met with an earthquake that cracks the ground and drains the flood. The cycle then begins again at drought.
  
-    * **Duat**: A small city sitting within the Desert of Set. It is a safe haven within the Delve, though not without its secrets. Given its closeness in appearance to Dahabu, much of Dahabu’s history is literally buried beneath the city. The gate guardian of the city is a hyper-intelligent baboon named Thom. He is attempting to find a way to remove the Delve that covers the Desert of Set, but has had no success so far. The city itself is most similar in appearance to the many small towns that make up the Kharshi Collective. Or rather, it is the Kharshi Collective if it was landlocked.+    * **Duat**: A small city sitting within the Desert of Set. It is a safe haven within the Delve, though not without its secrets. Given its closeness in appearance to [[settings:cahyali:dahabu|Dahabu]], much of Dahabu’s history is literally buried beneath the city. The gate guardian of the city is a hyper-intelligent baboon named Thom. He is attempting to find a way to remove the Delve that covers the Desert of Set, but has had no success so far. The city itself is most similar in appearance to the many small towns that make up the Kharshi Collective. Or rather, it is the Kharshi Collective if it was landlocked.
  
-==== The Flaming Rivers ====+===== The Flaming Rivers =====
 === Phlegethon === === Phlegethon ===
 Phlegethon runs on the other side of the Skylands, somewhat near the Desert of Duat. It covers the area in between, known only as the Asphodel Plains. The river is not a river of water, but of very runny lava. The source is unknown. Spirits have tracked it for miles, but never find its origin point. Phlegethon runs on the other side of the Skylands, somewhat near the Desert of Duat. It covers the area in between, known only as the Asphodel Plains. The river is not a river of water, but of very runny lava. The source is unknown. Spirits have tracked it for miles, but never find its origin point.
settings/planes/kurago.1714625790.txt.gz · Last modified: 2024/05/02 00:56 by quiddlesticks