settings:cahyali:nulllabyrinth
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settings:cahyali:nulllabyrinth [2023/09/21 01:03] – [Regions] quiddlesticks | settings:cahyali:nulllabyrinth [2024/04/23 02:27] (current) – [Fixed Landmarks] quiddlesticks | ||
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====== Null Labyrinth ====== | ====== Null Labyrinth ====== | ||
- | * Government Type: None | + | * Government Type: City-States |
- | * Symbol: | + | * Symbol: |
* Major Races: Undead, Elves (Drow), Dwarves (Duergar), Elementals | * Major Races: Undead, Elves (Drow), Dwarves (Duergar), Elementals | ||
* Capital: None | * Capital: None | ||
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{{settings: | {{settings: | ||
- | == By Andreas Rocha. Used with permission. == | + | == A small outpost somewhere in the caves. |
===== Overview ===== | ===== Overview ===== | ||
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The Null Labyrinth does not exist fully within the plane of Cahyali, and is anchored to the plane through ancient magic or technology. There are only a few fixed or ' | The Null Labyrinth does not exist fully within the plane of Cahyali, and is anchored to the plane through ancient magic or technology. There are only a few fixed or ' | ||
- | Overall, the Null Labyrinth makes up a massive cave system stretching across most of known Cahyali, and likely even past Esrior' | + | Overall, the Null Labyrinth makes up a massive cave system stretching across most of known Cahyali, and likely even past Esrior' |
The environment of the Labyrinth is surprisingly alive for such a strange place, with caverns lit by glowworms and bioluminescent fungi. Living residents subsist on fungi, and the few odd sorts of fauna who live down here. In places, the cave ceiling is so high that fog can develop from activities of life below... giving the space above something resembling a sky. | The environment of the Labyrinth is surprisingly alive for such a strange place, with caverns lit by glowworms and bioluminescent fungi. Living residents subsist on fungi, and the few odd sorts of fauna who live down here. In places, the cave ceiling is so high that fog can develop from activities of life below... giving the space above something resembling a sky. | ||
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{{settings: | {{settings: | ||
- | == By Andreas Rocha. Used with permission. == | + | == One of Abberath' |
- | ===== Notable Locations ===== | + | ===== Fixed Landmarks |
- | ==== Fixed Landmarks ==== | + | There are a few known fixed locales within the Null Labyrinth that explorers have charted. Many appear to be remnants of an ancient civilization, |
- | There a few known fixed locales within the Null Labyrinth that explorers have charted. Many appear to be remnants of an ancient civilization, | + | |
- | **Null Caldera**: The caldera of an ancient volcano, where the ruins of the Arcane Forge are located. Directly beneath is the Arcane Font. A fixed location, located about a thousand miles off the cost of Ley' | + | **Null Caldera**: The caldera of an ancient volcano, where Tarran |
* **Arcane Font**: A hidden and guarded well of magic that leaks forth from a different plane, a source of extraplanar power. Believed to be one of Cahyali' | * **Arcane Font**: A hidden and guarded well of magic that leaks forth from a different plane, a source of extraplanar power. Believed to be one of Cahyali' | ||
- | **Ruins of Tarra**: What remains of an ancient city, long deserted. | + | **Ruins of Khaeritara**: What remains of an ancient |
- | To date, no adventurers or explorers have managed to breach the deepest levels of Tarra and reach the controls. According to legend, | + | To date, no adventurers or explorers have managed to breach the deepest levels of Khaeritara. According to legend, |
- | ==== Regions ==== | + | ===== Regions |
Regions mostly stay consistent internally, although the relative locations of regions to each other and reference points on the surface are in constant flux. | Regions mostly stay consistent internally, although the relative locations of regions to each other and reference points on the surface are in constant flux. | ||
- | === Mycas Fields === | + | ==== Mycas Fields |
- | A giant cavern, about 300 miles across, filled with a veritable forest of giant fungi. These fungi are growing on an organic substrate of unknown composition that defies logic and identification. No other plants can grow on this material, not even surface fungi. By far the most populated region of the Null Labyrinth, and home to about 75% of the caverns' | + | A giant cavern, about 300 miles across, filled with a veritable forest of giant fungi. These fungi are growing on an organic substrate of unknown composition that defies logic and identification. No other plants can grow on this material, not even surface fungi. By far the most populated region of the Null Labyrinth, and home to about 75% of the caverns' |
**Abberath: | **Abberath: | ||
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**Barathrum: | **Barathrum: | ||
- | === Vathys Network === | + | ==== Vathys Network |
- | A series of thin cave tunnels, some hardly big enough for a gnome to squeeze through. However, some of these tunnels open up into impressive giant geode deposits or caverns large enough to forge small settlements in. The Vathys Network is a major exporter of mined goods, and is almost entirely populated by undead. It is considered an " | + | A series of thin cave tunnels, some hardly big enough for a gnome to squeeze through. However, some of these tunnels open up into impressive giant geode deposits or caverns large enough to forge small settlements in. The Vathys Network is a major exporter of mined goods, and is almost entirely populated by undead. It is considered an " |
- | ==== Cities ==== | + | |
- | There are a few cities that can be found in the Null Labyrinth, each of which operates | + | |
- | * **Void’s Crossing**: city belonging | + | **Void's Crossing:** A small city, built around a church venerating a being they call "The Monolith" |
- | | + | |
- | * **Abberath**: City of elves and dwarves who have been shunned | + | **Manilla:** A town built within |
+ | |||
+ | ==== Aixlynn Lake Area ==== | ||
+ | By far the deepest cave in the Labyrinth, with a multitude of rivers flowing in and out to form a large lake at its bottom. The land around this lake is full of life, and the waters themselves are full of odd eyeless fish adapted to the dark. The cave ceiling in this area is so high - over 7,000 feet - that clouds can form and precipitation, | ||
+ | |||
+ | The Aixlynn Lake area is also notable in that the ceiling, at times, opens up to Cahyali' | ||
+ | |||
+ | **Skytown:** A scouting outpost of splendid sights, located at the very top of the Aixlynn cavern. The buildings are suspended in midair by enchantments and rocks suffused with a magical mineral the locals call " | ||
+ | |||
+ | **Aixii Villages:** The collective term for the various villages constructed around the banks of the Aixlynn Lake. Most of these villages engage in fishing day-to-day, | ||
+ | |||
+ | ==== Acheron Pits ==== | ||
+ | This series of medium-sized caverns is notable in that many of them contain strange pits of swirling fluid in many different colors. These pits seem to be portals to other planes, though their connection is weak at best and it is just as likely that nothing will happen at all as it is that one will actually go to the other plane. On occasion, extraplanar entities are found stranded in Acheron, such as elementals and fiends. Some come here to hunt these creatures for rare ingredients and loot, although there are no permanent settlements here. | ||
+ | |||
+ | The largest pit rings a small, perfectly circular island, upon which a massive portal gate stands. It is inactive, but can theoretically take one to any plane they desire - as long as you can figure out the controls, which feature the Tarran script: entirely alien to any known civilization, | ||
// | // |
settings/cahyali/nulllabyrinth.1695272616.txt.gz · Last modified: 2023/09/21 01:03 by quiddlesticks