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lore:races:humanoids [2024/04/03 21:18] – [Humans] quiddlestickslore:races:humanoids [2024/04/05 01:12] (current) – [Elementals] quiddlesticks
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 Dwarves are a proud race whose culture prioritizes a strong work ethic. When working, work is the only thing on their mind. They take enormous pride in their craftsmanship, with dwarvish products being known far and wide across both realms for their quality and artistry. However, when day is done, they leave all thoughts of work behind them, and make a serious job of relaxing. Old caricatures of dwarves portrayed them as spending any time outside of work at the bar, telling war stories and flirting with anyone that came through the door.  Dwarves are a proud race whose culture prioritizes a strong work ethic. When working, work is the only thing on their mind. They take enormous pride in their craftsmanship, with dwarvish products being known far and wide across both realms for their quality and artistry. However, when day is done, they leave all thoughts of work behind them, and make a serious job of relaxing. Old caricatures of dwarves portrayed them as spending any time outside of work at the bar, telling war stories and flirting with anyone that came through the door. 
  
-Ancient dwarven myths and legends state that they were crafted in joint by [[gods:tor|T'or,]] god of law, and [[gods:isis|Isis,]] goddess of life. T'or carved the first dwarves from rock and stone, and Isis granted them the breath of life. Jaernian dwarves originally evolved within the subterranean chambers of Torandor, a much more hilly and mountainous world than Jaern - and historical records recall them being quite dissatisfied when they arrived on a world of oceans and islands, nary a rocky crag to be found. On Cahyali, their ancestral home is a land to the east, a polar mountainous realm known as Nidaheim. Nidaheim was lost in the [[history:stormwingcalamity|Stormwing Calamity]], and the oldest dwarven myth-songs lament its fall.+Ancient dwarven myths and legends state that they were crafted in joint by [[gods:tor|T'or,]] god of law, and [[gods:isis|Isis,]] goddess of life. T'or carved the first dwarves from rock and stone, and Isis granted them the breath of life. Jaernian dwarves originally evolved within the subterranean chambers of Torandor, a much more hilly and mountainous world than Jaern - and historical records recall them being quite dissatisfied when they arrived on a world of oceans and islands, nary a rocky crag to be found. On Cahyali, their ancestral home is a land to the east, a polar mountainous realm known as Nidaheim. Nidaheim was lost in the [[history:cahyali:stormwingcalamity|Stormwing Calamity]], and the oldest dwarven myth-songs lament its fall.
  
 The dwarvish language is straightforward and richly descriptive, having many adjectives pertaining to color, texture, and shape. Its sound is bold and stout, with heavy use of consonants and long vowels. The script is angular and square, as the first Dwarvish was chiseled into rock. The dwarvish language is straightforward and richly descriptive, having many adjectives pertaining to color, texture, and shape. Its sound is bold and stout, with heavy use of consonants and long vowels. The script is angular and square, as the first Dwarvish was chiseled into rock.
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 Elves are a race of tall, slender, elegant humanoids, blessed with heightened senses of perception, sight, and hearing. They can judge visible distances with uncanny accuracy, a gift they purport to have been bestowed upon them by [[gods:ra|Ra.]] They average slightly taller than humans, with a more lithe build. Their ears come to defined points, with lengths and angles varying wildly. Their skin tones include all possible for humans, in addition to deep grays, pale white, and purples common amongst subterranean elves. Uniquely amongst the humanoids, they have green blood. The reason for this remains unknown to mortal scholars((Meta Note: one of the original creators of AQ was a fan of Star Trek, and elven green blood is actually a reference to Vulcans!)). Elves are a race of tall, slender, elegant humanoids, blessed with heightened senses of perception, sight, and hearing. They can judge visible distances with uncanny accuracy, a gift they purport to have been bestowed upon them by [[gods:ra|Ra.]] They average slightly taller than humans, with a more lithe build. Their ears come to defined points, with lengths and angles varying wildly. Their skin tones include all possible for humans, in addition to deep grays, pale white, and purples common amongst subterranean elves. Uniquely amongst the humanoids, they have green blood. The reason for this remains unknown to mortal scholars((Meta Note: one of the original creators of AQ was a fan of Star Trek, and elven green blood is actually a reference to Vulcans!)).
  
-Elves are creatures of the wild, and generally become very uneasy when they cannot see the sky. Jaernian elves with distinct lineages that trace back to Torandor may lack a soul (but still possess life force and a spirit), due to a calamitous plague known as Elvesbane that struck the race long ago. Cahyalian elves with ancestry tracing back to survivors of the [[settings:cahyali:dahabu:solarwrath|Day of Solar Wrath]] are similar in their soullessness. However, a fair portion of elves today have recovered from these calamities, and have souls. (Note: When creating an elven character, it is an option to gain the //Soulless// trait.)+Elves are creatures of the wild, and generally become very uneasy when they cannot see the sky. Jaernian elves with distinct lineages that trace back to Torandor may lack a soul (but still possess life force and a spirit), due to a calamitous plague known as Elvesbane that struck the race long ago. Cahyalian elves with ancestry tracing back to survivors of the [[history:cahyali:solarwrath|Day of Solar Wrath]] are similar in their soullessness. However, a fair portion of elves today have recovered from these calamities, and have souls. (Note: When creating an elven character, it is an option to gain the //Soulless// trait.)
  
 Elven communities typically live in harmony with the wilderness, and many are trained in the arts of hunting, weaving, and gardening from an early age. They take pride in their creations and charges, from small crafts, to pets or familiars, to great cities; and the majority of modern elves keep to the virtues of civilization and peace. Elven communities typically live in harmony with the wilderness, and many are trained in the arts of hunting, weaving, and gardening from an early age. They take pride in their creations and charges, from small crafts, to pets or familiars, to great cities; and the majority of modern elves keep to the virtues of civilization and peace.
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   * Jaernian Populations: Worldwide, small groups   * Jaernian Populations: Worldwide, small groups
   * Cahyalian Populations: [[settings:cahyali:itlanyouali|Itlan-Youali]], [[settings:cahyali:nulllabyrinth|Null Labyrinth]], elsewhere worldwide in small groups   * Cahyalian Populations: [[settings:cahyali:itlanyouali|Itlan-Youali]], [[settings:cahyali:nulllabyrinth|Null Labyrinth]], elsewhere worldwide in small groups
-Although elementals may not be truly humanoids in the strictest sense, most scholars can't find a better place to categorize them. They come in a few distinct variations, with the vast majority following the lines of the four arcane elements: fire, earth, water, and air. The skin and hair of an elemental usually matches their magical type: for example, a fire elemental may have red or orange skin always hot to the touch, or an earth elemental may have hair that resembles crystal formations. Otherwise, they resemble one of the mundane humanoid peoples.+Although elementals may not be truly humanoids in the strictest sense, most scholars can't find a better place to categorize them. They come in a few distinct variations, with the vast majority following the lines of the four arcane elements: fire, earth, water, and air. The skin and hair of an elemental usually matches their magical type: for example, a fire elemental may have red or orange skin always hot to the touch, or an earth elemental may have hair that resembles crystal formations. Otherwise, they resemble one of the mundane peoples.
  
 It is hard to pinpoint when the first elementals came to be. Most of them are descendants of mages that achieved ultimate heights of their art, interdimensional travelers who spent too much time on a particular elemental plane, or unfortunate victims of magical cataclysms. With time, rich magical energies were engraved on their very being, slowly changing them from humans, elves, dwarves, etc. into beings closely tied to magic itself. Many elementals nowadays are descended from such suffused bloodlines.  It is hard to pinpoint when the first elementals came to be. Most of them are descendants of mages that achieved ultimate heights of their art, interdimensional travelers who spent too much time on a particular elemental plane, or unfortunate victims of magical cataclysms. With time, rich magical energies were engraved on their very being, slowly changing them from humans, elves, dwarves, etc. into beings closely tied to magic itself. Many elementals nowadays are descended from such suffused bloodlines. 
lore/races/humanoids.1712193519.txt.gz · Last modified: 2024/04/03 21:18 by quiddlesticks