lore:materials
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
lore:materials [2023/11/01 16:19] – quiddlesticks | lore:materials [2024/05/02 15:03] (current) – quiddlesticks | ||
---|---|---|---|
Line 12: | Line 12: | ||
==== Adamantite ==== | ==== Adamantite ==== | ||
- | A super strong, almost unbreakable metal that is a favorite of dwarven smiths. Adamantite' | + | A super strong, almost unbreakable metal that is a favorite of [[lore: |
Adamantite can be used in an alloy to create high-quality weapons and armor - its pure form is difficult to forge, exorbitantly expensive, and most generally prefer to alloy it with steel, titanium, or other more workable metals. Anything made of pure adamantite is likely decorative or ceremonial. | Adamantite can be used in an alloy to create high-quality weapons and armor - its pure form is difficult to forge, exorbitantly expensive, and most generally prefer to alloy it with steel, titanium, or other more workable metals. Anything made of pure adamantite is likely decorative or ceremonial. | ||
==== Chronosium ==== | ==== Chronosium ==== | ||
- | With vibrant hues of blue, orange, purple, and white shifting across its surface, chronosium is thought to have been created by the Empire of the Veil: one of the first civilizations to arise on Jaern after the destruction of Torandor. It anchors one in the timeline, warding off baleful chronomantic effects or quickening the wielder when made into a weapon. | + | With vibrant hues of blue, orange, purple, and white shifting across its surface, chronosium is thought to have been created by the [[history: |
Chronosium is incredibly malleable, even able to be stretched into a thread that can be woven into fabrics. Some legends say that it is the concept of time itself condensed into physical form. | Chronosium is incredibly malleable, even able to be stretched into a thread that can be woven into fabrics. Some legends say that it is the concept of time itself condensed into physical form. | ||
Line 40: | Line 40: | ||
==== Ismudium ==== | ==== Ismudium ==== | ||
- | The name of this metal derives from an ancient deity with two faces, reflecting its dual nature. Depending on the details of its forging, ismudium can resist force originating from up close yet be incredibly weak to attacks from afar, or vice versa. Its appearance resembles brass, but is a little more silvery. | + | The name of this metal derives from an ancient, forgotten |
At a glance, it is hard to tell which weakness an ismudium piece has, but close inspection reveals that melee-weak ismudium is a little more lustrous than ranged-weak ismudium. | At a glance, it is hard to tell which weakness an ismudium piece has, but close inspection reveals that melee-weak ismudium is a little more lustrous than ranged-weak ismudium. | ||
==== Mythril ==== | ==== Mythril ==== | ||
- | This metal is light, both in color and weight. It has long been used in elven communities to forge lightweight weapons and armor, fit for speeding through thick forests with agility and dexterity. Its appearance is almost pearlescent - an extremely light-colored metal that ranges from silvery to something akin to rose gold. | + | This metal is light, both in color and weight. It has long been used in [[lore: |
Mythril veins are often found in large forested areas, pointing to why elves were the first to discover and use it. It is said to be equal in strength to a good steel, but half as heavy. | Mythril veins are often found in large forested areas, pointing to why elves were the first to discover and use it. It is said to be equal in strength to a good steel, but half as heavy. | ||
Line 61: | Line 61: | ||
===== Stones & Crystals ===== | ===== Stones & Crystals ===== | ||
+ | ==== Demonslayer Ore ==== | ||
+ | This pitch-black stone is strangely sharp and light for its appearance, resembling a heftier version of obsidian. Red lines, which can resemble geometric patterns or organic veins, run through it and glow when demons are near. When made into a weapon, infernal runes are etched onto it which have the power to reveal and harm [[lore: | ||
+ | ==== Eternal Ice ==== | ||
+ | Never-melting icy crystals found only in the freezing depths of the [[settings: | ||
+ | |||
+ | Eternal ice is incredibly difficult to work with, as it cannot be forged like a metal. Therefore, artisans working with this material sometimes line metal weapons' | ||
+ | |||
+ | ==== Jinghua ==== | ||
+ | Also known as Living Jade, this greenish stone with fiery flecks reminiscent of fire opal is considered a good luck charm in [[settings: | ||
+ | |||
+ | Activating jinghua requires two things: exposure to radiation, and exposure to an organic fluid like blood. After this, it begins to glow and thrum, becoming brighter when close to a leyline. Activated jinghua is capable of initiating and exacerbating a deadly ailment known as //Leyline Sickness//, which can take many forms and can cause grotesque mutations. | ||
+ | |||
+ | ==== Milphite ==== | ||
+ | Rumor has it that this crystal is made out of the souls of elves who perished in Torandor' | ||
+ | |||
+ | Milphite is an essential component of airships, as it provides the ability for these vehicles to fly. Other levitating vehicles also use milphite in their construction. Although it is too brittle and volatile to be used as armor or weaponry, it is still an important material in the world. | ||
+ | |||
+ | ==== Tark Ore ==== | ||
+ | A ruddy bronzish-blackish ore that can be used as-is, or smelted and formed into a fiery metal (which is sometimes referred to as tarkium). In either form, tark can be easily identified by the heat radiating off of it. This material is most common in the [[settings: | ||
+ | |||
+ | Tark ore is incredibly dense and heavy, with its heft only being slightly improved when smelted. Demonic smiths have discovered that adding certain chemicals to tark during smelting can change its color, resulting in tarkium shades that range from pitch-black, | ||
+ | |||
+ | ==== Terradite ==== | ||
+ | Scholars disagree as to the exact origin of this crystal; some think it's simply a rare stone from the Elemental Plane of Earth, while others believe it is the result of intentional cultivation by some sapient elementals of the plane. This crystal grows in dense clusters and can be easily sharpened into weaponry. It comes in colors from deep brown to golden yellow. | ||
+ | |||
+ | Strangely for the stalwart nature of earth and earth magic, a piece of terradite gear is no heavier than a piece made from mundane iron. | ||
+ | |||
+ | ===== Organic Materials & Fibers ===== | ||
+ | ==== Balenoigajo Hide ==== | ||
+ | (pr. BALE-uh-noy-GAH-joe) This is the slick, blubbery hide of a massive species of [[settings: | ||
+ | |||
+ | ==== Draconic Hide ==== | ||
+ | With scale shape and vibrant color resembling the beast it came off of, draconic hides are a rare and valuable material. Drake skin is comparably more common than dragon hide, but both of these unique leathers are prized by leatherworkers and sought after by adventurers. It isn't uncommon for a monster hunter to bring their quarry directly to a leatherworker, | ||
+ | |||
+ | ==== Enchanted Leather & Fabric ==== | ||
+ | There are a variety of ways to change mundane leathers and fabrics into magical ones, each with their own procedure and result. | ||
+ | * **Arcane Wood:** A special type of wood that can be collected from trees grown among strong ambient magic or treated after felling with bolstering spells. Favored by spellcasters for the construction of staves and wands due to its unique ability to channel magic. At first, resembles normal wood, but over time it will develop glowing veins and cracks in the wood that resemble the type of magic it is used to cast. | ||
+ | * **Living Hide/ | ||
+ | * **Runic Hide/ | ||
+ | |||
+ | ==== Prempek ==== | ||
+ | Invented by the [[lore: | ||
+ | |||
+ | Most prempek is light-colored like its seashell component, but it can be easily dyed to any color one may desire just like regular fibers. | ||
+ | |||
+ | ==== Psychic Webbing ==== | ||
+ | In the caverns of Cahyali' | ||
+ | |||
+ | ==== Shadoweave ==== | ||
+ | Collected from the essence of night and shadow itself using experimental magic rituals, this pitch-black fabric is a favorite amongst rogues who favor stealth and subtlety. It is also a component in some blueprints for invisibility cloaks. It is incredibly light, but can be layered and compressed on itself to form a harder, leather-like material. | ||
+ | |||
+ | ==== Skybough Amber ==== | ||
+ | This unique material drips like sap from the branches of skybough trees, mystical, towering trees that grow only in the [[settings: | ||
+ | |||
+ | It resembles mundane amber in color: a translucent yellow-orange. Armor sets made from skybough amber are often adorned with other materials such as cloth and preserved leaves. | ||
+ | |||
+ | ==== Thunderblitz Wood ==== | ||
+ | On the [[settings: | ||
+ | |||
+ | Thunderblitz weapons are unassuming when left alone, save for the occasional arc of electricity that winds down its length. Many have assumed them to be simple toy weapons or training implements, only to be // |
lore/materials.1698869955.txt.gz · Last modified: 2023/11/01 16:19 by quiddlesticks