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gods:vormaxia [2023/11/10 15:55] quiddlesticksgods:vormaxia [2024/05/12 15:48] (current) quiddlesticks
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 Vormaxia is a deity that is usually ignored, but affects everything. She is a representation of the power of the mind in its purest form. She is fueled by creativity and innovation. She guides her existence and the lives of her followers through knowledge and wisdom.  Vormaxia is a deity that is usually ignored, but affects everything. She is a representation of the power of the mind in its purest form. She is fueled by creativity and innovation. She guides her existence and the lives of her followers through knowledge and wisdom. 
  
-On Jaern, she is also famous for being the goddess who surpassed the godpact. Her avatar, Kira, was an adventurer whose actions still have ripples that affect the world of Jaern to this day.+On [[settings:jaern|Jaern,]] she is also famous for being the goddess who surpassed the godpact. Her avatar, Kira, was an adventurer whose actions still have ripples that affect the world of Jaern to this day.
  
 ===== Aspects ===== ===== Aspects =====
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 ==== Vormaxia-Kira ==== ==== Vormaxia-Kira ====
-Once a living moral, this aspect of Vormaxia has a fairly consistent appearance. The story goes, she was created to be an avatar for Vormaxia in order to be accepted into the fold of Jaernian deities. This avatar, known as Kira, helped the avatars of Almar and Zepherin to ascend.+Once a living mortal, this aspect of Vormaxia has a fairly consistent appearance. The story goes, she was created to be an avatar for Vormaxia in order to be accepted into the fold of Jaernian deities. This avatar, known as Kira, helped the avatars of [[gods:almar|Almar]] and [[gods:zepherin|Zepherin]] to ascend.
  
 She appears almost the same as she did in life. She’s more personal than the other aspects of Vormaxia, and especially more personal than the other deities. This is mainly due to her having a place to reside on the plane of Jaern itself. Vormaxia-Kira usually projects images of herself to adventurers who call directly upon her. Unfortunately, she is also limited to the plane of Jaern, meaning adventurers on Cahyali and other planes cannot call upon her power and instead must rely on the other aspect of Vormaxia for their various purposes. She appears almost the same as she did in life. She’s more personal than the other aspects of Vormaxia, and especially more personal than the other deities. This is mainly due to her having a place to reside on the plane of Jaern itself. Vormaxia-Kira usually projects images of herself to adventurers who call directly upon her. Unfortunately, she is also limited to the plane of Jaern, meaning adventurers on Cahyali and other planes cannot call upon her power and instead must rely on the other aspect of Vormaxia for their various purposes.
  
 ==== Vormaxia-Mementa; The Encyclopedia ==== ==== Vormaxia-Mementa; The Encyclopedia ====
-Vormaxia-Mementa is one of the three major aspects of Vormaxia. She appears as a human woman in her 30s wearing clothes meant to be more functional than stylish. Her clothes are always filled with pockets galore, and stuffed to the brim with books, quills, and papers. Some say a radiant pale blue light shines from her eyes whenever she utilizes her divine power.+Vormaxia-Mementa is one of the three major aspects of Vormaxia. She appears as a human woman in her thirties wearing clothes meant to be more functional than stylish. Her clothes are always filled with pockets galore, and stuffed to the brim with books, quills, and papers. Some say a radiant pale blue light shines from her eyes whenever she utilizes her divine power.
  
-Vormaxia-Mementa is said to have complete knowledge of the known multiverse, and potentially even knowledge of the beyond and those above known existence. Occasionally she’ll mention names of people who don’t exist or are unknown and unperceivable to the other deities with the exception of Orus. Vormaxia-Mementa is also the least emotional aspect of Vormaxia. Some believe her tone of voice is almost robotic.+Mementa is said to have complete knowledge of the known multiverse, and potentially even knowledge of the beyond and those above known existence. Occasionally she’ll mention names of people who don’t exist or are unknown and unperceivable to the other deities with the exception of [[gods:orus|Orus.]] Mementa is also the least emotional aspect of Vormaxia. Some believe her tone of voice is almost robotic.
  
-Vormaxia-Mementa appears to followers the least often. Whenever she does, it is to gift information, giving only to those who have asked directly for knowledge.+Mementa appears to followers the least often. Whenever she does, it is to gift information, giving only to those who have asked directly for knowledge.
  
 ==== Vormaxia-Crea; The Muse ==== ==== Vormaxia-Crea; The Muse ====
-Vormaxia-Crea is the second of the major aspects of Vormaxia. In appearances, this is the most normal form of Vormaxia. She appears as a goblinoid woman in her 20s with frizzy hair, wearing a loose yellow peplos and a blue chlamys. On occasions, she wears a white himation as a sort of shawl or veil, usually as a sort of disguise. +Vormaxia-Crea is the second of the major aspects of Vormaxia. In appearances, this is the most normal form of Vormaxia. She appears as a goblinoid woman in her twenties with frizzy hair, wearing a loose yellow peplos and a blue chlamys. On occasions, she wears a white himation as a sort of shawl or veil, usually as a sort of disguise. 
-The Muse is perhaps the most powerful of the three major aspects. Born from the mind’s natural spirit of creation, she represents innovation. She is a being of pure imagination. Vormaxia-Crea is said to be the most passionate and excitable of the Vormaxia aspects. She can forge almost anything into reality from her pure power of imagination. Unfortunately, her creations are still bound to the physical laws of whatever plane they reside on, meaning there are some inventions she has that only work on certain planes.+The Muse is perhaps the most powerful of the three major aspects. Born from the mind’s natural spirit of creation, she represents innovation. She is a being of pure imagination. 
  
-Vormaxia-Crea usually only appears to the most learned and eager of inventors and engineers. Occasionally, she will appear to rulers, politicians, and others desiring change to spark new laws, systems, or general socio political ideas. Other times, she is thought to cause cultural innovations such as new artistic movements or sometimes music genres. All of these come from Vormaxia-Crea’s love of invention, innovation, and imagination.+Crea is said to be the most passionate and excitable of the Vormaxia aspects. She can forge almost anything into reality from her pure power of imagination. Unfortunately, her creations are still bound to the physical laws of whatever plane they reside on, meaning there are some inventions she has that only work on certain planes. 
 + 
 +Crea usually only appears to the most learned and eager of inventors and engineers. Occasionally, she will appear to rulers, politicians, and others desiring change to spark new laws, systems, or general socio political ideas. Other times, she is thought to cause cultural innovations such as new artistic movements or sometimes music genres. All of these come from Crea’s love of invention, innovation, and imagination.
  
 ==== Vormaxia-Cognitia; The Thinker ==== ==== Vormaxia-Cognitia; The Thinker ====
-The final aspect of Vormaxia is Vormaxia-Cognitia. Her appearance is said to be different in almost every instance of appearance. In reality, The Thinker permanently resides on her divine plane, with every appearance of her elsewhere being merely a mentally forged projection meant to communicate with those who have called upon her without striking any fear. In reality, Vormaxia-Cognitia is a large brain, a massive consciousness constantly connecting the knowledge of her followers and their ideas, fusing them together through thought and reason.+The final aspect of Vormaxia is Vormaxia-Cognitia. Her appearance is said to be different in almost every instance of appearance. In reality, The Thinker permanently resides on her divine plane, with every appearance of her elsewhere being merely a mentally forged projection meant to communicate with those who have called upon her without striking any fear. In reality, Cognitia is a large brain, a massive consciousness constantly connecting the knowledge of her followers and their ideas, fusing them together through thought and reason.
  
-Vormaxia-Cognitia is said to be the most logical of her aspects. Born from the connection between knowledge and ideas, she appears to those who seek answers to life’s troubles or who wish to find reason and truth. This includes offering wisdom and guidance to many philosophers, writers, scientists, teachers, and natural problem solvers. Vormaxia-Cognitia is the aspect who appears the most often. She describes this method of assisting her followers as “Socratic,” supposedly naming it after one of her earliest followers.+Cognitia is said to be the most logical of her aspects. Born from the connection between knowledge and ideas, she appears to those who seek answers to life’s troubles or who wish to find reason and truth. This includes offering wisdom and guidance to many philosophers, writers, scientists, teachers, and natural problem solvers. Cognitia is the aspect who appears the most often. She describes this method of assisting her followers as “Socratic,” supposedly naming it after one of her earliest followers from the faraway plane of E-yarth.
  
 ===== Origins ===== ===== Origins =====
-Vormaxia’s true origins are shrouded in layers of mystery. While everyone on Jaern knows the stories of Kira and Kronk, there are very few throughout the multiverse who know where the true Vormaxia comes from. There are many stories, of course, but most of these are speculation spun by her followers with Vormaxia never confirming nor denying any story. Being the only secret Vormaxia chooses to keep, only a select few know her true origins. Not even all the deities know of her origin. The only gods that know where she truly comes from are Almar, At’ena, Mishra, Orus, Tarus, and Zepherin. The following three stories are just that, stories. One of them may be correct. None of them may be correct.+Vormaxia’s true origins are shrouded in layers of mystery. While everyone on Jaern knows the stories of Kira and Cronk, there are very few throughout the multiverse who know where the true Vormaxia comes from. There are many stories, of course, but most of these are speculation spun by her followers with Vormaxia never confirming nor denying any story. Being the only secret Vormaxia chooses to keep, only a select few know her true origins. Not even all the deities know of her origin. The only gods that know where she truly comes from are Almar, [[gods:atena|At’ena]][[gods:mishra|Mishra]], Orus, [[gods:tarus|Tarus]], and [[gods:zepherin|Zepherin]]. The following three stories are just that, stories. One of them may be correct. None of them may be correct.
  
 It is said that the true Vormaxia appeared one day on what is currently her divine plane. Existing only as a consciousness, Vormaxia thought that she existed purely because she was capable of recognizing her own thoughts. Born entirely of nothingness, she exists because a singular neuron was formed of cosmic randomness and proceeded to think the rest of itself into existence. This curious being capable of forging thought into reality eventually began to collect knowledge from across the planes until eventually this eternal being gained the knowledge of everything, becoming the Vormaxia we know today. It is said that the true Vormaxia appeared one day on what is currently her divine plane. Existing only as a consciousness, Vormaxia thought that she existed purely because she was capable of recognizing her own thoughts. Born entirely of nothingness, she exists because a singular neuron was formed of cosmic randomness and proceeded to think the rest of itself into existence. This curious being capable of forging thought into reality eventually began to collect knowledge from across the planes until eventually this eternal being gained the knowledge of everything, becoming the Vormaxia we know today.
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 ==== Holidays ==== ==== Holidays ====
-Across the multiverse, most priests of Vormaxia do not celebrate holidays relating to their religion, including Cahyali. Most view holidays as a distraction from their research, studies, or creation. On occasion, a brief party may be held after a division makes a new discovery or to celebrate the final initiation of a new priest, but these exist on a case-by-case basis and are usually held by individuals rather than being officially sponsored by a local temple.+Across the multiverse, most priests of Vormaxia do not celebrate holidays relating to their religion, including [[settings:cahyali|Cahyali.]] Most view holidays as a distraction from their research, studies, or creation. On occasion, a brief party may be held after a division makes a new discovery or to celebrate the final initiation of a new priest, but these exist on a case-by-case basis and are usually held by individuals rather than being officially sponsored by a local temple.
  
 There is one major exception to this, and that is the plane of Jaern. On Jaern, Vormaxians recognize the **Day of Ascension** on the 16th evening of Kild. Famously, this was the day that Kira revealed herself as an avatar of Vormaxia. Jaernian Vormaxians recognize this holiday by hosting a small banquet at the temple in the evening. After a brief prayer led by the temple’s elected high priest, the celebrators are free to eat and socialize for the rest of the night. There is one major exception to this, and that is the plane of Jaern. On Jaern, Vormaxians recognize the **Day of Ascension** on the 16th evening of Kild. Famously, this was the day that Kira revealed herself as an avatar of Vormaxia. Jaernian Vormaxians recognize this holiday by hosting a small banquet at the temple in the evening. After a brief prayer led by the temple’s elected high priest, the celebrators are free to eat and socialize for the rest of the night.
  
gods/vormaxia.1699649713.txt.gz · Last modified: 2023/11/10 15:55 by quiddlesticks