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gods:osiris [2024/04/22 17:02] – [Champions of the Beast] quiddlesticksgods:osiris [2024/04/22 17:05] (current) – [Julius] quiddlesticks
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 ==== Druids of the Circle ==== ==== Druids of the Circle ====
  
-Druids of the Circle are a dual priest subgroup of Osiris and Anubis. They are focused on the natural cycle of life and death, and the reverence of death being part of the natural world. They are the ones who enforce the rules on the dead staying dead, and preventing undead animals from becoming a problem. They follow Osiris' tenant of 'waste not' the most, and will seek to correct those they see wasting the bodies of the dead around them, be it plant or animal.+Druids of the Circle worship both Osiris and [[gods:anubis|Anubis]]. They are focused on the natural cycle of life and death, and the reverence of death being part of the natural world. They are the ones who enforce the rules on the dead staying dead, and preventing undead animals from becoming a problem. They follow Osiris' tenant of 'waste not' the most, and will seek to correct those they see wasting the bodies of the dead around them, be it plant or animal.
  
 ==== Druids of the Blaze ==== ==== Druids of the Blaze ====
  
-The Druids of the Blaze are a result of a collaboration between Mishra and OsirisThe Druids of the Blaze are responsible for clearing lots of land via natural destruction, such as wildfires, volcanos, or earthquakes. Osiris imposes limitations on the types of destruction that Druids of the Blaze are allowed to conjure or cause, and often pays closer attention to the priests of this subclass+The Druids of the Blaze serve Osiris and [[gods:mishra|Mishra]]They are responsible for clearing lots of land via natural destruction, such as wildfires, volcanos, or earthquakes. Osiris imposes limitations on the types of destruction that Druids of the Blaze are allowed to conjure or cause, and often pays closer attention to this circle.
  
-Typically, Osiris mandates or guides these priests to clear out locations that have stagnated in the natural world, where change no longer occurs due to the environment. Or she also guides Druids of the Blaze to clear out locations that have been wiped or corrupted due to curse, plague, rot, or other afflictions that make the natural cycle broken and need to be reformed from the ground up. +Typically, Osiris mandates or guides Druids of the Blaze to clear out locations that have stagnated in the natural world, where change no longer occurs due to the environment. She also guides them to clear out locations that have been wiped or corrupted due to curse, plague, rot, or other afflictions that make the natural cycle broken and need to be reformed from the ground up. 
  
 It should also be noted that Osiris does not ban Druids of the Blaze from destroying humanoid cities or settlements if they have destroyed the natural world in ways that break her core tenants, such as 'waste not' and 'give back more than what you took'. This is specifically done as acts of vengeance, where the punishment delivered should be equal to the damage done to the environment. It should also be noted that Osiris does not ban Druids of the Blaze from destroying humanoid cities or settlements if they have destroyed the natural world in ways that break her core tenants, such as 'waste not' and 'give back more than what you took'. This is specifically done as acts of vengeance, where the punishment delivered should be equal to the damage done to the environment.
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 ==== Green Wardens & Vigil Wardens ==== ==== Green Wardens & Vigil Wardens ====
  
-The Green Wardens and Oath of the Vigil are two specialized subgroups of Osiris and T'or, each with a different focus. The Green Wardens are mostly focused on enforcing local laws of the land against events such as overhunting, or strip-mining regions. The Vigil Wardens are a group that is highly trained and learned in dealing with extraplanar threats. More details can be read below.+The Green Wardens and Oath of the Vigil serve Osiris and [[gods:tor|T'or]], each with a different focus. The Green Wardens are mostly focused on enforcing local laws of the land against events such as overhunting, or strip-mining regions. The Vigil Wardens are a group that is highly trained and learned in dealing with extraplanar threats. More details can be read below.
  
 === The Green Wardens === === The Green Wardens ===
- +The Green Wardens seek to protect their home planesecosystems from those who seek to destroy it. They face threats from those who break the law by stripping forests or overhunting regions. Many Green Wardens will pick out parcels of land and dedicate their lives to protecting it with the understanding of Orisis, and the zeal of T'or. Other Green Wardens will travel the world, seeking for evil-doers who have violated the laws of nature, and the laws of T'or and seek vengeance against the wrong.
-The Green Wardens seek to protect Jaern's (or their home planesecosystems from those who seek to destroy it. They face threats from those who break the law by stripping forests or overhunting regions. Many Green Wardens will pick out parcels of land and dedicate their lives to protecting it with the understanding of Orisis, and the Zeal of T'or. Other Green Wardens will travel the world, seeking for evil-doers who have violated the laws of nature, and the laws of T'or and seek vengeance against the wrong.+
  
 === The Vigil Wardens === === The Vigil Wardens ===
- +The Vigil Wardens are a highly specialized group of fighters under Osiris and T'or who combat extraplanar threats. When a beast, monster, or being from another plane shows up to wreak havoc, they will be the first ones to the scene to try and resolve the threat. Osirisite Vigil Wardens also often work with another division of the Vigil Wardens, who serve [[gods:neptune|Neptune]] and T'or.
-The Vigil Wardens are a highly specialized group of fighters under Osiris and T'or who combat extraplanar threats. When a beast, monster, or being from another plane shows up to wreak havoc, they will be the first ones to the scene to try and resolve the threat. The Vigil Wardens also often work with the Vigil Wardens from Neptune-T'or.+
  
 ===== Relationships, Aspects, and Demigods ===== ===== Relationships, Aspects, and Demigods =====
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 ==== Julius ==== ==== Julius ====
-Also known as the Father of the Hunt, this demigod of Osiris originated on Cahyali amongst the Vervish and Vahsian worship of nature. He is the patron of Cahyalian lycanthropes, and is also worshiped by the Champions of the Beast and Champions of Balance. Hunters often pray to him for good luck and safety in the hunt. +Also known as the Father of the Hunt, this demigod of Osiris originated on [[settings:cahyali|Cahyali]] amongst the [[settings:cahyali:vervand|Vervish]] and [[settings:cahyali:buyukvahsi|Vahsian]] worship of nature. He is the patron of Cahyalian lycanthropes, and is also worshiped by the Champions of the Beast and Champions of Balance. Hunters often pray to him for good luck and safety in the hunt. 
  
 He appears as a stalwart man wearing many furs, and a headdress adorned with carved antlers. He rarely speaks when he appears, and often simply points those who call on him in the right direction or guides their weapons to their marks on prey. Myths and legends posit that he has a particular care for young children or baby animals who become lost, and will take care of them and ensure their survival until they grow up in the wilds or find their way home. He appears as a stalwart man wearing many furs, and a headdress adorned with carved antlers. He rarely speaks when he appears, and often simply points those who call on him in the right direction or guides their weapons to their marks on prey. Myths and legends posit that he has a particular care for young children or baby animals who become lost, and will take care of them and ensure their survival until they grow up in the wilds or find their way home.
gods/osiris.1713819748.txt.gz · Last modified: 2024/04/22 17:02 by quiddlesticks